Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Multiplayer team vs team campaign | Locked | |
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Oct 3 2014 Anchor | ||
Think of it as shadow the hedgehog's story mode but with planes. You have 2 teams, the campaign branches out in a pyramid-like structure, and the outcome of each mission decides the next mission. There would be a superficial story to tie the missions together, and with multiple endings. The more missions your team wins, the more favorable of an ending they get (and it's possible for the whole campaign to end in a draw/enemy mine situation if the teams are evenly matched) |
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Oct 3 2014 Anchor | |
I never played/watched it but I thought Titanfall's campaign is basically competitive team vs team matches too? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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