Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Micro Machine mode | Locked | |
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Sep 6 2012 Anchor | |
Would it be possiable to have some form of micro machine mode? It would be fun fighting loads of tiny aircraft and groundcraft etc.. Edited by: mittsommerschnee -- Noli Timere Messorem
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Sep 6 2012 Anchor | |
You mean, makes virtually everything else smaller? Aside that, I vote for Super Deformed mode for the lulz (i.e like this: Youtube.com ) -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 6 2012 Anchor | ||
@Midsummersnow, how do you mean exactly a micro machine mode? @V300T, Lol, it seems a good idea for a mutator. |
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Sep 6 2012 Anchor | ||
Wouldn't it be better to just make a map of a giant house or office (polycount permitting)? |
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Sep 7 2012 Anchor | |
Well every craft (including missiles etc.) would be 1/2 or even 1/4 the standard size and would befit from extremely fast mobility and speed. And the giant house as the skybox/map is a really good idea it would be like kids playing with toys. And another idea: Big Head/Bobbly Head mode for people who like to include pilot models in their aircraft and for the infantry... -- Noli Timere Messorem
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