Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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Interdimensional Warfare (Games : Vector Thrust : Forum : Campaigns : Interdimensional Warfare) Locked
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Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 20 2015 Anchor

Thinking about SRW-style "put whatever universe you like in a single blender and we'll have heroes & villains from various said universes kicking each other's asses" campaign, but aside the normal Ace Combat (all worlds Strangereal, ACAH, ACJA and ACI-verse including possible UGSF tech left and right), AFD, HAWX (mostly Artemis and materials from the Wii version like the Firestorm shuttle from my mod) and so on, I don't know what kind of stuff I need to put in.

Edited by: Nergal01

Jan 28 2015 Anchor

Area 88? Too retro compared to HAWX.
Les Chevaliers du Ciel?
Just not limiting it to videogames.
Or maybe some retro pew pew videogames like Raptor.

Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 1 2016 Anchor

As I'm currently making a handful of sci-fi spaceships and whatnots, probably this may happen someday.

something in line of armies/air forces of Strangereal and real world vs Rebels/Empire vs Colonial/Cylon vs Federation/Klingon/Borg vs Inner Sphere/Clans vs Bacterion, Guardian, ORN Empire, Belser and so on.....

Edited by: Nergal01


anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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