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In Depth Skirmish creator? (Games : Vector Thrust : Forum : Suggestion Box : In Depth Skirmish creator?) Locked
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szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 23 2014 Anchor

Here's what I mean by In-Depth:

In short, you get to select the exact planes, skins, teams and stat modifiers that your AI foes get, through some sort of menu. Say I want to fight Mobius squadron, in a team of 4 Yellows. I'd set the enemy team to 8 F-22A Mobiuses, and the ally team to 4 Su-37 Yellows, with this idea.
And also change the name of them.

If you need a visualization, here's an ASCII-art-esque one placeholding for when I make a Photoshop.

ADVANCED PLAYERLIST
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PLAYERNAME PLAYERTEAM PLANE PAINTSCHEME

Genette...........1...................Su-32.......Grabacr
Chopper...........2...................ST-21.......Razgriz
Blaze................2...................ST-21.......Razgriz
Yellow 13..........3...................Su-37.......Yellow
Yellow 4...........3...................Su-37.......Yellow
Garuda 1..........4...................F-15E.......Garuda
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Each and every thing would be click-onnable - so, if I wished to change, say, who Blaze was, then I'd just:

*Click*
}Blaze{ > }Mobius{
And, if I wished to change Blaze-to-Mobius' plane and skin..

ST-21 > F-22
Razgriz Skin > Mobius Skin
(^ or TanCamo?)

Hopefully I made my idea clear enough.

Also perhaps a color modifier for each individual team? (to change what their boxes and arrows show up as on the HuD)

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 23 2014 Anchor

Custom BGM plz.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 23 2014 Anchor

^

That too, sounds kinda like a good idea.

Besides, what good is it to challenge Pixy without obligatory Zero?

Edited by: szboudreau01

Aug 23 2014 Anchor

Setting the AI per individual would be a nice treat.

--

Swing-Wing Crazy

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 23 2014 Anchor

Boogie_Van wrote: Setting the AI per individual would be a nice treat.


This would also be a fine idea.

And, how bout another thing: getting to choose the AI's voices? I mean, what would Pixy be if he wasn't making brilliant comments every other missile hit?

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 23 2014 Anchor

Maybe something like Unreal Tournament that lets you customize preset AI settings, from character model, voice, default team to AI behavior.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 23 2014 Anchor

^
Yeah, yeah, that.

More indepth than what I was thinking, which was Mechwarrior and Forza 4 online (vs ais), but, that works better.

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 24 2014 Anchor

Even more advanced options should allow you to adjust the map's weather/time of day.

random/dynamic weather & day-night transition plz.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 24 2014 Anchor

^ Yes. But, where's the weather?

And, it'd probably be even better if you could set how large the map is, so out-of-bounds can be a non-problem.

I mean, seriously, how many times have those dumbass AIs smashed into the out-of-bounds wall!?

Edited by: szboudreau01

Aug 24 2014 Anchor

Oh god, the out of bounds thing is such a pet peeve of mine.

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Swing-Wing Crazy

Aug 25 2014 Anchor

I’m surprised that up until now there wasn't any option to change the mission bounds size.
But it has been added, it will be avilable in the next update.

IbizenThoth
IbizenThoth Gun-crazy
Aug 26 2014 Anchor

One thing I really do wish we had in skirmish though was a marked line in the standard radar for the borders of the mission box. It's always seemed a little too easy to drift into the line's proximity while fighting.

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 26 2014 Anchor

^

A-la Ace Combat. If you wish to see what we talk about, fly to the edge of a map in any Ace Combat, and set the radar to it's default, shrunken state

Edited by: szboudreau01

Aug 27 2014 Anchor

While it would probably be complex to make and unnecessary, having a bot selection screen like UT99 did would cover just about everything here: name, team, aircraft, skin, weapon preference, and AI settings. As a bonus, it's extremely visual so you know exactly what your results are.

Since the skirmish allows for 16 bots (if I remember right, since I haven't checked with all these flights to Europe I've been going through), it wouldn't be stupidly time-consuming either if you customize each bot like I used to for my UT CTF matches.

Regardless, more control for creating skirmish matches would be a good thing to have.

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 27 2014 Anchor

SpootKnight wrote: Since the skirmish allows for 16 bots


It's actually infinity. Better!

SpootKnight wrote: As a bonus, it's extremely visual so you know exactly what your results are.


And this is what I want. I don't really want to select a Draken, only to, time after time again, not be able to fight a whole Amber squadron. Same with Crowbar. Or anyone.

Who else would love to fight against Grabacr AND Ofnir in a team of 4 tomcats?

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 27 2014 Anchor

It's actually infinity. Better!

I'm pretty sure he's talking about UT99 part which indeed only supports up to 16 bots, while UT 2k4 can support up to 32 bots.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 27 2014 Anchor

^

Oh, alrighty. Thought otherwise, since, well, we're on a forum about a game about flying planes, so, yeah..

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 27 2014 Anchor

Personally I'm also wishing for a save/load profile for bot (squadron?) deployments. Could save you from headache of deciding which bots to use for each map.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 27 2014 Anchor

Yeah, that'd also be great. That'd mean that I select squadron I wish to fight, and be done with it, not decide a squadron, pick some planes, then decide I wish to fight another squadron, and then die of headaches.

Edited by: szboudreau01

Aug 27 2014 Anchor

Nergal01 wrote: I'm pretty sure he's talking about UT99 part which indeed only supports up to 16 bots, while UT 2k4 can support up to 32 bots.

Yeah.

szboudreau01 wrote:
SpootKnight wrote: Since the skirmish allows for 16 bots


It's actually infinity. Better!

Is it? I haven't done much with Skirmish myself, but when I was on a screen-share with someone I bought the game for, he tried typing in a large number in which it automatically adjusted itself to 15 bots for Deathmatch.

I just tried it myself now and it changed 99 to 15.

Edited by: SpootKnight

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 27 2014 Anchor

Oh? Right. Uh.. I'm assuming you're talking about UT99, which I've not played much, so, I'll just say "alrighty".

Alrighty.

Edited by: szboudreau01

Aug 27 2014 Anchor

SpootKnight wrote: I just tried it myself now and it changed 99 to 15.


I added because the test team considered this a issue and asked me to set this limit. But I can change it to 49 aircraft.

But I like this idea of being able to configure and save bots for skirmish. I’ve used that a lot in UT99.

szboudreau01
szboudreau01 Leader of the Belkan Air Force JG1337
Aug 27 2014 Anchor

timeSymmetry wrote: I added because the test team considered this a issue and asked me to set this limit. But I can change it to 49 aircraft.


So, you're saying that they don't like excessively huge battles?

(Sorry for replying 500 times over, I'll stop now)

Edited by: szboudreau01

Aug 27 2014 Anchor

After a certain point it does become somewhat unfeasible. After all, I play for air combat, not missile dodgeball.

Edited by: SpootKnight

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Aug 27 2014 Anchor

szboudreau01 wrote:

timeSymmetry wrote: I added because the test team considered this a issue and asked me to set this limit. But I can change it to 49 aircraft.


So, you're saying that they don't like excessively huge battles?

(Sorry for replying 500 times over, I'll stop now)


SpootKnight wrote: After a certain point it does become somewhat unfeasible. After all, I play for air combat, not missile dodgeball.


You gotta think about your poor CPU/APU/GPU/SPU's guys. ;)

--

Noli Timere Messorem
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