Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Default planes for individual battle scenarios | Locked | |
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Feb 22 2015 Anchor | ||
If you add a variable to mission scripts you wont have to tell players which plane to use and make them thumb through hundreds of aircraft. Instead, the aircraft menu will start with the specificed plane and skin selected and players can still pick a new one if they want. |
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Feb 22 2015 Anchor | |
I'd suggest having a "recommended plane" tag like in HAWX may be easier to implement. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Feb 22 2015 Anchor | ||
"Recommended" and "Favorites" would be nice. -- Swing-Wing Crazy |
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Feb 22 2015 Anchor | |
I think both should be made as separate categories. Saves time browsing through 300 or more planes plus may save your life from CTD due to memory leak as well. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Feb 24 2015 Anchor | ||
Most definitely. I would treat 'Recommended' and 'Favorites' as the first two 'families' available to select, if I could. -- Swing-Wing Crazy |
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Feb 24 2015 Anchor | ||
This is a great idea, I'll add it asap. |
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