Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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Co-Op Wave Mode (Games : Vector Thrust : Forum : Multiplayer : Co-Op Wave Mode) Locked
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Raptor_101
Raptor_101 Jet Junkie
Oct 5 2014 Anchor

This would work much like the current set up of Ace Combat Infinity or the F-14AM mission in VT.

There would be two teams fighting to eliminate set amounts of targets (air and ground) in waves. Highest scoring team in the end wins.

There could be versions where A2G is the focus or A2A is the focus, however the idea is to have a balance of both along with a lot of targets so people can potentially get a fair share of the points pie. This mode would probably favor faster multirole planes as it would be a competition to get more kills.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Oct 10 2014 Anchor

I've got a working prototype in my game. Needs a few more tweaks and some changes to multiplayer to make it work.

Oct 10 2014 Anchor

MyHatismyFriend wrote: I've got a working prototype in my game. Needs a few more tweaks and some changes to multiplayer to make it work.


This should get my group's attention. How does it currently play out?

IbizenThoth
IbizenThoth Gun-crazy
Oct 11 2014 Anchor

This could actually make organized gaming nights a thing if it gets implemented, especially if there's a group of players doing it fairly regularly (at least weekly, though semiweekly would be better).

KirbyADF
KirbyADF WardogePilot
Oct 11 2014 Anchor

MyHatismyFriend wrote: I've got a working prototype in my game. Needs a few more tweaks and some changes to multiplayer to make it work.


Will we be seeing a Fairy of the Lake random encounter?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Oct 11 2014 Anchor

SpootKnight wrote:

MyHatismyFriend wrote: I've got a working prototype in my game. Needs a few more tweaks and some changes to multiplayer to make it work.


This should get my group's attention. How does it currently play out?


Functions relatively similar to an Ace Combat Infinity match:

Basically, the current mission consists of one starting wave, one random intermediate wave, and then one final wave. Each wave can be either randomly selected from the mission file's logs, or set out beforehand depending on how you want the mission to play out. With a few changes to the triggers you can also set how each wave will spawn-either through total kill count or time limit.

WAVE 1: Fuel Tanks, MiG-21s, LCACS
WAVE 2: Typhoon Sub, Ziz (rare), Helicopter Reinforcement, Ground Unit Reinforcement, Enemy Transport Escape
WAVE 3: MiG-29, Su-27, P-48s

Currently you play with a roster of randomly generated AI wingmen. What it needs is a working co-op system in multiplayer, plus some coding to sort players into separate teams and the ability to compare scores afterwards.

Oct 11 2014 Anchor

It sounds fun even with AI wingmen. I could only imagine how my friends would react to a Ziz appearing. It would be gold.

Oct 11 2014 Anchor

^
Frnd1: "Ack! What the hell!?"
Frnd2: "We're meant to kill that monster!?"
Spoot: *target destruction verified*

Oct 12 2014 Anchor

I am most certain one of them would try to Leeroy it.

IbizenThoth
IbizenThoth Gun-crazy
Oct 12 2014 Anchor

Hat wrote: awesome stuff


That.... sounds impressively fun!

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