We’ve been busting our butts this past month to get this new build out, here’s a brief overview of changes:
- Local Co-operative Multiplayer - You guys asked for it, well here it is. We were initially going to put this as a stretch goal for our Kickstarter, but realized that we had to put this in no matter what. Grab a friend or three along with some gamepads and explore together!
- New Class - If you’re a fan of magic, you’re in for a treat.
- New Area - There’s an entire new area for you to die in!
- More Stuff - There’s new items, spells, rooms, enemies, and more!
- Bug Fixes - We appreciate all the bug reports so far, they really do help us fix bugs.
Please consider backing us on Kickstarter so we can continue working on this game full-time. If you can’t contribute, just sharing this post helps tremendously. Many thanks to all of the fans who have been playing/testing Vagante. As always, feel free to send all feedback and/or bug reports to vagantegame@gmail.com
Happy Adventuring,
Team Vagante
Well done , hope you guys can meet your requirements ! :D
I would contact Indiegamemag.com for an article. They are very friendly. Good Luck!
Looks awesome! Backed on Kickstarter!
This game is great. Demo is already a lot of fun with plenty of content. Can't wait to see what these guys can do after a successful Kickstarter!
Seems good! ^^
Did you guys work on "Tower Ascension?" The game play looks very familiar as well as the graphic styling.
If you are referring to "Towerfall Ascension," I can say that I have never actually played that game.
That's pretty odd, because the game play is strikingly similar. The sprites and movement of the characters/arrows. It seems like you must have been influenced by the game. I wouldn't be surprised in the Towerfall team calls you guys out for it. Not saying your game isn't cool, but it certainly looks like it was heavily influenced by it to anyone that's played both.
Nope, any similarities you are seeing are simply coincidence. Most of our inspiration comes from games like Spelunky, DCSS, Castlevania, Metroid, and Diablo. Perhaps Towerfall Ascension derived some of the same mechanics from some of those franchises as well?
This game is ******* awesome, i`ve never liked a game in an alpha state like this, keep it doing great guys!
Maybe next week i will support you on kickstater, or some other day, but i will, this game have such potential :D
Good new !
I'll play it right away !
Keep it on guys ! ;)
This comment is currently awaiting admin approval, join now to view.