Vagabond is a 2D sandbox RPG with living procedurally generated open worlds.

Post news Report RSS Alpha 5 is released!

Version alpha 5 of Vagabond is released. New major features: Desert and Jungle Ruins, Multiplayer with Steam, Reworked Combat, French Translation, Improved Lighting, Better Outside Worlds!

Posted by on

Hello everyone,

Alpha 5 is released on Steam and itch.io! Let’s take a tour of the new features.

Ruins

This the main new content added in this version. If you wander in the desert or in the jungle, you may discover some ruins. Beware! Monsters and traps are protecting them.

desert ruins outside

jungle ruins outside

They have an inside and an outside part. If you visit cities near the ruins, you may find new quests related to them.

desert ruins inside

jungle ruins inside

Multiplayer

The Steam version of the game now supports multiplayer with Steam. It was a highly requested feature. I am very happy that I managed to do it for this release. So, once you have started a game, you can invite a friend to join you.

invite friend


Or one of your friend can directly join your world by looking at your in name in their friend list.

join friend


Combat

Combat was one of the most unpolished feature of the game. I worked a lot on them. Here is the list of the main improvements:

  • Attack animations were added
  • Monsters now avoid each others
  • Monsters avoid obstacles (there are still issues with walls, it will be fixed later)
  • Particles effects when monsters take damages were added
  • Damage dealt are now shown on screen
  • Fix the hit box of arrows

combat

I don’t pretend combats are now perfect, there is still a lot to improve. If you have any comment or suggestion, please share it with me!

Translation

I am very pleased to announce that Vagabond is now available in French!

It was a lot of work to be able to procedurally generate French texts. But the technology developed for French will also be useful for other languages and it will be easier to add translations for new languages.

English:

english

French:

french

Lighting

If you have been following Vagabond for a while, you know that I like working on the lighting. In this release, I added support for normal maps which in layman’s terms allow to add information about the orientation of the surface of an object to change the lighting accordingly. An image is worth a thousand words:

lighting

Outside World

The outside world was, with the exception of cities, very quiet. You may now encouter animals and monsters. Moreover, they are finally bandits in bandit camps!

outside

Finally, it is no longer possible to buy seeds from innkeepers. You now have to explore to find them in the world.

Conclusion

There are many more small improvements and changes. Thanks a lot to everyone who played the game and shared their issues and suggestions! If you have any, please send me an email or come chatting on the Discord server. Your feedback is very precious to me and helps improving Vagabond!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: