Vacuous (quickly derived placeholder title) delivers balls-to-the-wall hard, twitchy action game play based around guiding a space-bomb-ship through obstacle courses.

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Vacuous Has Been Released!

Vacuous Has Been Released!

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After over two years of work, Vacuous is out now! Come play this inventive platformer where you use thrusters to make fragile bombs dance through obstacles...

Vacuous Dev-Log #12

Vacuous Dev-Log #12

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Color schemes? In this post I describe how to make color swaps that are not lame but actually cool!

Vacuous First Trailer

Vacuous First Trailer

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Some questionable numbers regarding the progress of the game's development and the first trailer!

Vacuous Dev-Log #11

Vacuous Dev-Log #11

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What is the purpose of making video games in the first place? How do you design a game to follow the principles derived from thinking through that problem?...

Vacuous Dev-Log #10

Vacuous Dev-Log #10

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Apparently polish is a very important thing to add to a video game, so I talk about my attempts to apply it to my own! Animating sequences, fixing bugs...

Vacuous Dev-Log #9

Vacuous Dev-Log #9

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Alternative color palettes are awesome! The inspiration behind this feature in Vacuous is unveiled along with some examples.

Vacuous Dev-Log #8

Vacuous Dev-Log #8

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A selection of environment concept art from Vacuous and some considerations behind creating such pieces.

Vacuous Dev-Log #7

Vacuous Dev-Log #7

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Details on how level selection works in Vacuous and how it is inspired by the world map from Super Mario World.

Vacuous Dev-Log #6

Vacuous Dev-Log #6

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Menus, menus, menus. This post also talks about aspect ratios and decision making based around not getting sued.

Vacuous Dev-Log #5

Vacuous Dev-Log #5

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Some philosophy about game menus and a look at a finished level.

Vacuous Dev-Log #4

Vacuous Dev-Log #4

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Some talk about the branding and opening sequence of a game PLUS some concepts for the title art.

Vacuous Dev-Log #3

Vacuous Dev-Log #3

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Tilesets are neat and cool and then I make some and talk about it.

Vacuous Dev-Log #2

Vacuous Dev-Log #2

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In my last post I mentioned that I had created two prototypes for Vacuous using Unity. Let me make a correction; I had actually made three prototypes.

Vacuous Dev-Log #1

Vacuous Dev-Log #1

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With Vacuous now out of the prototyping stage and issued into full-scale production, I thought it was time to start a dev-log on its progress for the...