Vacuous (quickly derived placeholder title) delivers balls-to-the-wall hard, twitchy action game play based around guiding a space-bomb-ship through obstacle courses.
After over two years of work, Vacuous is out now! Come play this inventive platformer where you use thrusters to make fragile bombs dance through obstacles...
vacuous has been released!
Color schemes? In this post I describe how to make color swaps that are not lame but actually cool!
vacuous dev-log #12
Some questionable numbers regarding the progress of the game's development and the first trailer!
vacuous first trailer
What is the purpose of making video games in the first place? How do you design a game to follow the principles derived from thinking through that problem?...
vacuous dev-log #11
Apparently polish is a very important thing to add to a video game, so I talk about my attempts to apply it to my own! Animating sequences, fixing bugs...
vacuous dev-log #10
Alternative color palettes are awesome! The inspiration behind this feature in Vacuous is unveiled along with some examples.
vacuous dev-log #9
A selection of environment concept art from Vacuous and some considerations behind creating such pieces.
vacuous dev-log #8
Details on how level selection works in Vacuous and how it is inspired by the world map from Super Mario World.
vacuous dev-log #7
Menus, menus, menus. This post also talks about aspect ratios and decision making based around not getting sued.
vacuous dev-log #6
Some philosophy about game menus and a look at a finished level.
vacuous dev-log #5
Some talk about the branding and opening sequence of a game PLUS some concepts for the title art.
vacuous dev-log #4
Tilesets are neat and cool and then I make some and talk about it.
vacuous dev-log #3
In my last post I mentioned that I had created two prototypes for Vacuous using Unity. Let me make a correction; I had actually made three prototypes.
vacuous dev-log #2
With Vacuous now out of the prototyping stage and issued into full-scale production, I thought it was time to start a dev-log on its progress for the...
vacuous dev-log #1
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