It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.
The Linux version of this turn-based tactical combat strategy game inspired by the X-Com series and powered by a heavily modified version of the Quake 2 engine.
3D Geoscape - possible to select in options.
Target to different height levels for shooting using the shift key.
Tip of the Day.
Implemented capacities for base facilities.
Implemented dependencies for base facilities.
Aircraft slots to get several aircraft items per aircraft.
Base defense against UFO raid.
Personel and aircrafts transfer between bases.
Ambient sounds via misc_sound entity
Bugfixes and code cleanup or improvement
Solaris port (thanks McMurlock)
Mac PowerPC (and maybe also PS3) port
Reimplemented the transfer code.
RoQ support (cutscenes).
OGG-Vorbis support for sound effects.
New memory subsystem which fixes most of the memleaks we had in our old code.
Better item descriptions in UFOpedia and other menus.
Fixed Intel graphic card support.
New network code.
Merged client and renderer code
Video subsystem now uses SDL on every plattform
Merged client and sound driver code
Sound subsystem now uses SDL on every plattform
Improved sound system (no more sound stuttering)
Faster map loading
Bugfixes for random map assembly code
Bugfixes for overlapping texts
New rank images that reflect the list of ranks written by Winter.
You can see them in Manual/Singleplayer/Ranks.
Bloodspider model with animations & texture (see here) has been added
The texture has been created by Protoarmor.
Full integration into the game is still open though.
IR-Goggles model (new). See the model.
SHIVA Rotary Cannon model&texture added. 4-barreled version of the "chaingun" model that is usable in an aircraft. (See models/aircraft/shiva for the model)
Particle Beam Weapon model&texture added. (See models/aircraft/pbw for the model and here for a screenshot.)
Fixed broken Shevaar death animation #1741771
A lot of new static map models - see the Gallery for render images.
Power armour (currently only multiplayer)
some new geoscape event sounds
Improved in-game IRC client (hit F10 to get it from everywhere in the game once you are connected)
New Armour system
Soldier turning via RMB (Right mouse button)
Redone the credits sequence
Language selection via menu
Implemented headgear slot
Polish for mail client, hospital and some other menus
Cleaned up textures - replaced a lot of textures with GPled ones and removed a lot of unused textures
Better popup messages when and why buildings are inactive
Updated PDF manual
New maps pipes_const01, terrain02, convoy01
Fixed a lot of mapbugs (like actors inside of solid objects, unusable stairs, shoot through objects and so on)
New base facilities:
Antimatter Storage facility map
Missile facility for base defense