SUPERHOT MEETS HOTLINE MIAMI!
ÜberHot is a low resolution Top-Down Shooter where time moves only when you move. This game features intense action of you controlling a special agent who mows through his enemies using his pistol, dodge roll and the ability of stopping time.
SUPERHOT MEETS HOTLINE MIAMI!
ÜberHot is a low resolution Top-Down Shooter where time moves only when you move. This game features intense action of you controlling a special agent who mows through his enemies using his pistol, dodge roll and the ability of stopping time.
Story: The great prince of Nigeria has been kidnapped by very infamous villains and you have been offered a reward of one million dollars to liberate him. One of the villains had received an email claiming that sending only 100 dollars to the prince would make him get 10,000 dollars in return, which never happened leading to the villains taking action. You are going to save the prince, and no lives are going to be spared in the process.
Description: You control the most badass dude on the planet through 4 levels of blood spurting, fast bullets and total havoc. The gun in your hands is the trusty ol' Kolt 911-handgun, which comes with such attributes as custom sound effects and a magazine the size of 5 bullets. You also have the ability of dodge rolling at your disposal, it's useful for smashing through windows and dodging those projectiles that are constantly flying at you. One of the most impressive aspects of the game is the large variation of sounds made using only a mouth! Also I couldn't afford a real graphic designer so I went with the best graphics that I could produce.
Controls: Pressing WASD-keys makes your favorite agent walk everywhere. You can dodge roll in the direction you're walking in by pressing the right mouse button. Use your mouse to aim around with your Kolt 911-handgun and left mouse button to fire ( be sure to have ammunition left in your magazine! )
really extremely meh
I really appreciate you making that account just to give me feedback! Do you think there wasn't enough content or weren't the game mechanics deep enough?
Quite fun, i like the way the camera bobs, when you press A-D and the sound effects, but there are some issues/bugs i found
LV3 is almost impossible to complete without bugging an enemy's ai, since you run out of ammo even if you land all shots and dont kill the two enemy's in the room with the switch.
You can get out of the world, on the levels you can exit the building.
There is no meele attack so if you run out of ammo you are done, because enemy's have infinite ammo and high firerate.
The game started lagging at level 5 i suppose it was because of some gamemaker surface, bug making a memory leak. (i dont have a potato pc)
I'm so happy you found the game fun even though it had it's flaws!
Yeah I realized that it does require insanely good luck to get past the enemies to reach the ammo box required to finish the level. I'm going to nerf it very soon as I'm planning to release a small patch in the next 24 hours.
I don't really think that's an issue since nothing happens if you leave the world :/
Yes the fact that there's no melee attack is based on the fact that I intended people to conserve their ammo and spend them wisely to add some puzzle-like elements to the game. Also I really didn't have enough time to add a melee attack :P
I found about that too when I was making the game, I'm pretty sure it happens because of the big amount of blood and glass on the ground. I was considering making them disappear after a while but it would've made the game less persistent. However I'll add it to the patch I'm planning on releasing soon!
Thanks for the productive feedback! Even though the game did receive a lot of unhappy comments I think making a game was good practice and I learnt a lot from it as my last published game dates back to January 2016.