Left4Quake aims to bring Left 4 Dead to the Playstation Portable.
Since I started the code from scratch i could (and did) ((more easily)) stat tracking. Currently keeps track of all that you see in the picture. At the moment the stats are accessed via a command, but will eventually be the end of level stats.
Hey all the work you did on the other 4quake left was for the pure? Because it is assumed that you must have tried on a psp or just wanted to delude ourselves?
I'm not exactly sure what you are trying to say, but maybe this will answer your question. The old left 4 quake was messy and had a lot of trash code in it that slowed it down. So I started with a brand new code so it will run faster.
But you'll do as before and better?
Yes, same stuff, just better and even some new stuff too
When you released this game ?
Only a demo was released and a pc demo.
Links: Moddb.com
Moddb.com
i mean full game.:)
that's going to lag the game a bit isn't it? don't recommend doing to many lol
False its not realtime, realtime, its no different than keeping track of ammo, health, etc. I just apply the damage to add to another value. No memory difference at all.
oh... ignore me then lol
i see its going better than expected, i wish i could play this on my vita when it releases. but i dont know how to do that.
im sure theres some way of playing psp eboots on a vita, maybe an emulator of some sort. I'm not sure what that would do to performance whether it would improve it or hurt it.
If L4Q is compiled as a Slim (64MB) Eboot, it won't work on the Vita. Even when hacked, it only works in PSP Mode (32MB) so you would need the Phat Eboot for it to run.
This, however, could change as time progresses.
Thats ok since L4Q is only going to be available in phat eboot.
You know why you havent figured it out? Because you cant. The vita is not a psp its a ******* vita.
SO I found some one who had the the older version for the PC so I downloaded it, And I only got 2-3 fps so I hope this new version will run faster. LOL