All of the various modules are starting to fall into place. Have been working on the individual parts and 'under the hood' for so long, it's been challenging to see the big picture, but finally was able to put together a play-through for one of the levels being released with the demo. Lot's to do in terms of sorting out collision, some tweaking of the mechanics & range detection, and I need to improve a couple of the visual fx & textures. In this video, I've spliced together the more successful runs between checkpoints as I died a lot during the movie capture, so part of the process has also been continually gauging difficulty along the way.
Race modes (like this) are primarily survival...the timer is there for debug purposes and pacing studies...and scores are actually supposed to carry over from the saved game, however that has not been implemented yet, as the overall scoring system is being evaluated.
The spiders in this level are stationary, however they spit webs at the butterfly and reel in the butterfly similar to a tractor beam, the result of which pulls the butterfly off course, or forces over-correction into water or the height constraint, both of which are deadly.