5 years ago, I published a "game" (slender-copy) called "Trapped". Back in those days I was 13 years old and I was just starting coding. This is such a coincidence, a very nice coincidence.
Trapped is a university project that is supposed to be a Concept Demo for a bigger project I have: Lone Soul and Dungeon Raiders.
I will start working on Lone Soul right away.
- Health and Sanity.
- Inventory: used to store relics (extra points), keys (doors) and other items (consumables, etc.).
- Enemy: drains health and sanity when you look at it.
- Containers: press the inventory key when close to one in order to open it and interact with its content.
- Puzzles: pressure plates or levers.