RuinZ went into pre-production officially today, with the only thing still missing for production being a programmer. Pre-production is going to last an estimated two weeks, and production itself no more than two or three months.
Tom Wright is currently working hard on our sound-effects, and I'm working hard on the 3D Models, so we should finish up with the blink of an eye. Finding a good programmer is difficult these days, especially when you can't pay the programmers the money they so rightly deserve. I suppose we'll keep on hoping for a coder who is willing to work for the promise of royalties, but until then we will continue working hard on our pre-production assets in preparation for production.