Last updates :
- Adding drivable car
- Adding drivable helicopter
- Creating and texturing the main island (level 1 in the game)
- Adding some trees, bushes, rocks, flowers…
- Adding buildings, houses, train stations (draft meshes)
- Editing player controls (more and more simple for kids)
- Editing camera system (still have some bugs)
- Optimizing FPS (Actually : near 60 fps)
Next updates :
- Animations for the player (walk, jump…)
- Testing another control system for the helicopter
Things to do :
- Clouds
- Mini-Maps
- Treasure chests system (win XP)
- Easy quest system / NPC
- And more
Good report. For suggestions I can trough a optimization trick : set lights if you use to occlusion, sperate with 'p' key in edit mode terrain selected part's-> add mesh beyond camera and give it occlusion physics-> parent that box(in my set up I make box carved and fit there camera) to camera. I don't guaranty that animations will render beyond viewport back. ;) Have just seen one YouTube r digging BlenderArtist and he found add-on Game Engine Publishing (GEP) it's for multy platform publishing from one PC. I hope you having fun waiting for cloudz : Track to 2d, particles emmiter, rotating parent group with LoD.....
Thank you very much for yours tips :-)
Hey Wabby, I just happy to help for blender fellow. ;)