Hey Friends and Swordslingers!
We've updated the demo. Hack away, and don't forget to gamble away all the loot!
Gamephase.net
Pre-alpha v0.13 (2016-08-01) (Expires 2016-12-31)
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Changelog with the most obvious changes:
- Village after every area (always after last level of area).
- Fewer skeletons on night levels.
- Sword slashes through all monsters.
- Hazard card game remove, now always 21 Horsemen.
- Damage taken by monster never exceed health they have left.
- Damage frame for monsters.
- Heroes have two alternating sword attacks.
- Explosive barrels damage all enemies near.
- Double jump more generous.
- Gust when double jump used.
- Flying creatures are not spawning near player.
- Enemy melee attack is not falsely delayed after a ranged attack.
- [SPACE] is the default key for special attack.
- Flying enemies removed from night levels.
- Some bigger enemies are knocked back less after being hit.
- No chest on night levels.
- Some hitboxes (projectiles or other hitboxes that are destroyed after hit) should always inflict damage, even if index for hit is less than last_hit_id for object.
- Lower homing y-position for bats on player.
- More blood, bodies of monsters remain.
- Arrow removed from open gate and replaced with torches being lit.
- Raven flies away after being hit, dropping the key to the chest.
- Sound options: music & fx, fx only, no sounds.
- Color of healer dialog options changed.
- No spiders from barrels in Ember Wood.
- Lightning graphical error corrected.
- Text engine added for story and lore.
- Enemies jump down if attacked from below. (Yeah, bring it!)
- Getting poisoned is more visibly clear.
- Health flashing when low.
- HUD animations for gate and poison.
- Clearer player selection on title screen.
Stay sharp!
//GamePhase
Hello!
Demo is outdated at this point, it can no longer be downloaded.
Stay tuned for the Beta soon.