The Outforce is a traditional top-down RTS game, played across a battlefield situated in space. To simplify the control and strategy system, the player only have to control his units along a two-dimensional battlefield, with only cosmetic variations in depth. The battlefield is scattered with asteroids, gas clouds and spacial debris as well as space stations, trading posts and military bases, which are all part of an interactive environment that can be taken advantage of in the actual game play.

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Fileformats .CGridMember (Games : The Outforce : Forum : PackedProject.OPF / data container files : Fileformats .CGridMember) Locked
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Dec 26 2020 Anchor

Basic info:

CGridMember files contains: 3d model files, maybe animations and .cfg/txt or CPP (?) files.

'AbsoluteStill' = false AbsoluteStill If the object is unmovable.

'NoYCollision' = false NoYCollision If the unit can collide in Y-led.

'NoDebris' = false NoDebris The object doesn't become debris when its dead

'Expense' = 0 Expense How much the object costs in resources

resources 'SplashDamageModifier' = 1.0f SplashDamageModifier How much damage a unit takes from splash damage

damage 'BuildTime' = 1 BuildTime How long object takes to build

CGridMemberTemplate 'InvisibleToPathfinding' = 0 (false) InvisibleToPathfinding Is object invisible when doing pathfinding

TileSize Tilesize in grid system

According to the game .exe file, the developers had a .cpp source file for not just CGridMember but .Cunit, .CUnitWeapon, CBaseClass files "GridMember.cpp". you can find it in the game.exe the following: "E:\P\Outforce\outforce\GridMember.cpp"

more to come soon...



If you have any problem with commands please comment!

more command can be found in the game exe file!

Edited by: Winters1990

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