The Weekend is here and so is and update on the game ! We have been working hard no the game this past week witch is there reson with the lack of updates this week on facebook, indieDB and the Unity Forums, we are getting ready for Alpha test witch is coming up soon, we have all ready had number of people contacting us about getting in to the Alpha beta, if you would like to be apart of the Alpha test or just want to know more email us at jump@spiralstopmotion.com
One of the big new changes in the game is the play model has been re-built from the ground with with a new player model,scripts and animation to make the game look more polished and smooth, we are also starting to up-graed the maps to look and run better the biggest changes to maps would be to Level 1, 2 and all the limbo levels. One of the biggest problems we have had is with AI's but that has changed we now have working Ai's in the game and more to come (and there are no easy to kill)
They opening story to the game has also changed a bit, we wanted to bing the player more into the world of the Jump more and to help them think it real, we will be working hard getting it ready of Alpha testing and full release. We will keep you posted with the news as it comes.
Do you know what time it is ? Screenshot time.
Level 1 - Alpha test
Level 2 - Alpha test
Level 4 - Alpha test
Level 5 - Alpha test
Thank you for your time.
Have a nice day/night
pls re-align sights
The game looks like it is using Augmented FPSKit by Deatrockerz.
Looks nice and the mechanics are nice but you should make your own models.
I am currently using it for my game but I will remake everything besides the scripts.
apparently according to one of the forum posts for it (reminided me of that too), the weapon models shouldn't be used in a commercial game, so that could be a problem
Yeah but it just doesn't look professional
Looking even better than ever! :D