Ahoy!
Here's another update! I've been testing the game loads and it seems super stable, let me know if you run into runtime crashes in the discussions section! Here's a list of the stuff that was adressed/changed:
- a more balanced city economy
- if an enemy fleet is significantly stronger a skull icon displays before the fleet's ship's name
- cities will now spawn fleets with multiple ships from time to time
- war fleets will now plunder and sink enemies that are adrift
- tooltips can now be disabled in the options menu
- fixed an issue that was causing the fishermen fleets to stand idle at the city docks
- fixed an issue that was causing the cities to spawn only the higher level ships
- fixed an issue related to reseting the camera rotation angle
- fixed issue where a defeated fleet would sometimes return to activity instead of remaining adrift
- fixed issue where the player could draw path through islands
- fixed a bunch of memory leaks
- performance optimizations