The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
And here's the new male character. The base meshes are each around 370 polys, which is enough detail for game purposes, but should also be low enough to generate at run-time, even when clothes and damage are being created at the same time. If it proves too heavy, I'll still have the option of pregenerating clothing styles and/or body types, but I'm fairly confident it won't.