Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
I did this quite a while back, before the scout update. This is my first attempt at modding Source, so I started with something easy to get the hang of it. It's not as hard as I first thought to get something in the game, so I'll probably make more stuff that'll hopefully fit in better. But anyway, I thought I'd share this and if you see any problems with it please let me know (I haven't seen any, but who knows...). I know it's more polygon-heavy than the original bat, but it doesn't have an impact on performance on my crappy system so there shouldn't be problems on any other. Model, textures, compile by metalpiss(TDR). Animations by Valve. I used textures from CGTextures.com Oh and by the way, yes, I'm metalpiss. But at the time I registered to moddb I went by the alias of TDR and I don't think I can change it now.
I just randomly spotted this, looks pretty cool :D
I have steam how would i do this!
I'll dl it and add it BONK! Needs a custom sound now though.
ohhh brutal
AH HA HA HA! AWESOME!
That's pretty freaking sweet, nice model!
So cool!
Holy ****, it's TDR.
Yes. And you are?...from THW?
cool that you've joined here.
Fpsbanana.com
it surprised me.
to find it here, also.
Ha, yes, though I joined moddb looong before fpsb. I recently remembered this :P
Lol, dunno if the scout can handle this, but crap, this looks damn good!