Wildfire is a rather simple Capture the Flag map focusing on strong combat arenas broken up by arches to prevent unfair sticky escapes. It uses an unconventional CTF mode, with cap-at-flag and touch return mechanics, meaning that you capture the enemy flag by bringing it to yours, instead of a capture zone, and you can make your dropped flag return to your base by touching it.Wildfire takes place in a small industrial center surrounded by a crackling forest fire.
Wildfire is a rather simple Capture the Flag map focusing on strong combat arenas broken up by arches to prevent unfair sticky escapes. It uses an unconventional CTF mode, with cap-at-flag and touch return mechanics, meaning that you capture the enemy flag by bringing it to yours, instead of a capture zone, and you can make your dropped flag return to your base by touching it.Wildfire takes place in a small industrial center surrounded by a crackling forest fire.
Locations
Spire: A tall spire, similar to Badlands, in each base, on top of which the flag spawns.House: A small house next to the spire with health and ammo.
The Dish: The lower level of the middle of the map, a large dish similar to Hydro
Bridge: A bridge over the dish, with a medium healthSewer: Sewers running from the dish to each baseRamp Room: A small room that connects the sewers to each base with a series of ramps
Strategy Soldiers and Demomen can jump to the top of the spire to easily take the Intelligence.
The small building near each team's Intelligence offers Engineers a prime place for Sentry Gun placement.
A lack of long sightlines make Snipers wielding the Sniper Rifle or Sydney Sleeper hard to use effectively on this map. Instead, equip the Huntsman and Jarate for more close range capability.