ctf_haarp
Dr. Spud
HAARP is an Attack and Defend CTF map for the contest. H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).
"Wait, what the hell does HAARP mean?"
Haarp is two things:
1: [ame]http://en.wikipedia.org/wiki/Haarp[/ame]
2: En.wikipedia.org
So what are the rules?
-Blu delivers intelligence to capture points. Red defends.
-The map is divided into 3 sections, like dustbowl.
-The intel spawns outside of Blu's respawn. Once Blu captures the first CP in a section, the next intel will still spawn outside of Blu's respawn.
-Red can block captures by standing on the CP.
Logo
Look familiar?
Additional Credits:
-Nineaxis: custom posters.
Thanks, special:
-Icarus
-Radaka
-A Boojum Snark
-Nineaxis
-Youme
-Everyone testing and leaving feedback
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ctf_haarp_test7
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Gameplay Changes:
-Raised blue spawn time in stage 2 a bit to help blue respawn with teammates
Layout changes:
-new path into the area near CP 1-2
-Removed detail blocking part of the main path leading to CP 2-2
-New window overlooking CP 2-2
-Changed the right side-path leading up to CP 3-1
-Changed the right side-path leading to the final CP to give blue a balcony
-Added a new particle effect for the reactor over CP 2-2
-Improved the skybox
-Various detail improvements all-around
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ctf_haarp_b2
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Gameplay Changes:
-Rebalanced to help Red out.
Layout changes:
-Huge boost in framerate.
-Removed all custom particles, since that custom particle glitch still hasn't been patched.
-Tweaking of geometry here and there for balancing, and for ease of movement.
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ctf_haarp_b1
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Gameplay Changes:
-Overtime removed
-Red's spawn times are slightly increased.
Layout changes:
-Added skybox, snow, models, and other wonderous things.
-All capture points have new computer models that are uniform throughout the map.
-Added a small wall to nerf a sentry spot at CP 1-2
-Added a side path near CP 2-2, and edited the area under the AC unit to be a new path for Blue, rather than a sentry spot for Red.
-Changed around some health and ammo locations leading up to CP 3-2.