In the time of the Darkness, where space wreaks death upon entire worlds as it twists onwards, the remains of the once-mighty empire of humans continue to flee to the brink of the galaxy in an attempt to avoid total destruction. Meanwhile, the Darkness advances, turning the populated systems into desolate wastelands, ending once and for all entire civilizations which had been ravaged by the war with the now-corrupt De’Khette. Pilot an elite squad of space rangers aboard a human-led battlecruiser that has been given the ultimate task: to save Earth. Experience the diverse, captivating and unique missions as well as the immersive and dynamic space battles, and not to mention the dizzying flights through the void.

Post news Report RSS 1.0.7.0 Released - Mod Support Added

Tarr Chronicles and Dark Horizon version 1.0.7.0 has just been released as well as an SDK for the BRU Engine (Which is used by both games). The main difference between 1.0.6.1 and 1.0.7.0 is the mod support and plugin support.

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Tarr Chronicles and Dark Horizon version 1.0.7.0 has just been released as well as an SDK for the BRU Engine (Which is used by both games). The main difference between 1.0.6.1 and 1.0.7.0 is the mod support and plugin support.

You can now create mods using the BRU Engine SDK and use them with Tarr Chronicles and Dark Horizon (Note: Mods made for one game may not work with the other). There are currently no known limitations with the mod support except profiles. Profiles are currently global rather than being local to a mod/game(Profiles will become local with the next version). Total Conversions are possible.

You can also create plugins(In C++ or Delphi) for both games (They can either be global or local to a mod) but at this time they only give access to LUA and not direct access to Engine variables.

Both Plugin and Mod Support will be extended over 2012 and beyond. This is the Beginning, not the End.

Downloads:
- Tarr Chronicles v1.0.7.0
- Dark Horizon v1.0.7.0
- BRU Engine SDK v1.0.7.0

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