The Next Generation of an Online Game. Developer: Jojishi Productions(Solo Dev) Type Of Game: Medieval, Futuristic, Action, Adventure, Online. Game Name: Tarania Wars Online. Release of the game: Beta will be released in June TBD. The original the game will be released in June TBD. Platform: Compatible with Virtual Reality, Windows PC (DX11 and DX12), Playstation, XBOX. Engine's Name: Unreal Engine 5. Languages that will be added for the first release: English, German, Korean, Japanese and Turkish. (For Now..) Gameplay: Virtual Reality - Massive Multiplayer Online Role Playing Game(VR-MMORPG). Camera View: 1st and 3rd Person. Participated in GIST 2017 and GIST 2018 Fairs.
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Aug 8 2015 Anchor | ||
Hello Everybody, I'm the creator of Tarania Wars Online VR-MMORPG. If you want to say anything about game i can answer it. And i can put your ideas in to this game. Just you need to say it. See you Later. Best Regards, Kayaba Akihiko.(HiDRoKeSH) Edited by: ofarukishida |
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Jun 19 2016 Anchor | ||
I know there are a ton of obvious aspects for a game like this, however, dragons (as bosses) and maybe even pets that actually do something rather than follow you around. Lol. Just want to say this game looks and sounds great. I can't wait to see more. I would love to give some input if it is something you are looking for as well. Edited by: Fatal_Shotgun13 |
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Jun 20 2016 Anchor | ||
Fatal_Shotgun13 Thank you for your comment. It is important for me. I'm going to add more System |
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Feb 15 2017 Anchor | ||
Hello. First I wanted to say that the game looks great and TRO looks beautiful so far. My ideas are basically what I think are critical components to making a successful MMO and I hope to see them implemented in TRO. 1) The player always has to have purpose in the game, and is always working towards a more than a vaguely defined goal. The pacing in this regard ensures that the player is never bored and constantly reinforces a feeling of accomplishment. 5) The game has to be accessible to as many gamers/potential gamers as possible without degrading other critical components of the game. If you have the perfect game but only 100 players are able to play it, then there was basically no point. 6) The foundation of the game should foster and encourage meaningful social interaction, which is what often times will keep players sticking around even if they don't like the core game. MMOs should make players feel like they are in a massive world with a massive amount of other players. There should be an environment that makes players want to interact with other players rather than make it mandatory. If you make it viable to never interact with other players then many players may do just that. Make it profitable and effecient to level with other players but not necessarily mandatory. Most players know what they're signing up for when getting into a Massive Multiplayer Online Game. In Conclusion I want to say good luck to the game devs, you have a monumental task before you, but the glory awaiting success will be proportional. MMOs are known for their grand worlds, environment, player interaction, world interaction, raiding, pvp among other things. VR amplifies most of those 10 fold. And as far as I'm aware there are no successful meaningful rewarding VRMMOs on the market as of today (Feb 2017). Sincerely, JMaximus |
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Feb 20 2017 Anchor | ||
Jmaximus7 wrote: Wow. Thank you. We are going to do it. |
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