A real-time multiplayer action game with Worms-like artillery shooting and explodable terrain mechanics. Each player controls a single unit - a slowly moving armoured vehicle which shoots high-explosive projectiles. The terrain starts as a smoothly curved surface and gets deformed with each explosion causing the landscape to change dramatically over the course of a game round. When the map terrain is mostly destroyed the next map unveils itself on the background and the battle gets smoothly transitioned to the new ground.