A tactical squad based shooter, from Tom Clancy's Ghost Recon creative director Christian Allen's development studio. Inspired by Rainbow Six, this is a thinking-person’s shooter. This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. You will have to assess the situation and plan your method of attack before missions and perhaps during the missions if things don't go as you planned.

Post news Report RSS Patch Update 5 - 5 November

5 new FireFight maps, players can now correctly pick up dropped grenades and several other gameplay fixes.

Posted by on

New Content

5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.

  • Cargo Ship - Bow: The front section of the ship.
  • Cargo Ship - Superstructure: The full superstructure.
  • Cargo Ship - Stern: The rear section of the ship.
  • Cargo Ship - Midship: The outside of the Superstructure.
  • Cargo Ship - A Deck: The interior and exterior of A Deck.

New Features

  • In-Game Player/Team List Added (F1).
  • Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
  • “Killed By” Notification displayed to dead player only (Versus Mode).
  • Added in-game messaging when kicked from a game by the host.

Fixes/Gameplay Additions

  • Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
  • Extended life of blood spray.
  • Flashbang effect detection improved to help prevent small objects from blocking effect.
  • Added additional AI coverpoints in Biolab, Radar.
  • Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
  • Fixed Facility doors not being closed in some “Firefight” map variants.
  • Fixed AI surrender animation not correctly playing on clients.
  • Fixed sun in HQ from appearing to have two light sources.
  • Fixed error in total Grenade/Flashbang count in HUD.
  • Players can now correctly pick up dropped grenades.
  • Fixed sprint animation sometimes incorrectly playing on clients.
  • Reduced timeout for clients when host quits game.
  • Fix for Host being unable to kick a player in lobby after returning from game.
  • Functionality improvements to Spectate and Switch Team buttons in Lobby.
  • Fix for Cargo Ship mission not failing when team killed after hostage secured.
  • Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
  • Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.

Modtools? The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: