TA3D is a real time strategy game. It started as a new 3D engine for Total Annihilation, now the engine is working, you can play campaigns, skirmish (against AI or running some game script) and multiplayer games. Even if we're still using some data from Total Annihilation (until we replace all of them with our own stuffs). It aims to full compatibility with Total Annihilation and its mods but it brings a new engine. It's a bit like Supreme Commander and Total Annihilation except that it stays closer to Total Annihilation gameplay.

Post news Report RSS TA3D's new pathfinder

TA3D now has a new pathfinding engine which can handle interaction between units.

Posted by on

TA3D's major problem was probably its pathfinding algorithm which did not meet the needs of such a RTS engine. Units could get stuck or take strange paths and there was no interaction between units which means two units colliding could stay stuck until they refresh their path which takes a few seconds to prevent flooding the engine with pathfinding requests.

A new Pathfinding engine

This is history. TA3D now has a new pathfinding engine designed for multi-core CPUs (but it'll also run on single core machines, TA3D can still run on low-end/old machines). This new engine is based on minimizing an energy that is computed from terrain slope and obstacles (units, trees, buildings). It produces paths which tends not to get too close from obstacles which results in units not being stuck.

Unit interaction

This new engine uses this same energy map to detect units proximity and when a unit is idle in the way of an other unit it just lets it pass. This gives interesting behavior. Now units don't get stuck any more in massive groups of units unable to find a way out because there is no way out. If there is no way out of the group other units will let you pass. Think of it as a kind of fluid with fluid particles being the units.

I've posted a small video showing the new pathfinding engine in action with a factory building units which automatically go away to create some space for newly built units.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, Mac, Linux
Developer & Publisher
TA3D Team
Send Message
Release date
Game watch
Post news
Related Games
TA3D Real Time Strategy
Related Groups
TA3D Team
TA3D Team Developer & Publisher