Fight aliens using soap! The aliens' ship was dirty, so they kidnapped Broomy to clean it. But they didn't take into account broomy's boyfriend, Moppy! Now moppy is really upset with the aliens, and will use all the power of soap to defeat the evil kidnappers! "Supermoppy" is a 2D sidescroller platformer with a focus on puzzle solving mechanics. The action is fast paced thank to an engaging combat system with lots of weapons, soap-spells and soap bubbles. In the final release there will be an "Adventure mode" and a "Survival mode". In the latter you will be asked to survive against continous waves of monsters in a "Super crate boy"-style gameplay.

Post news Report RSS Supermoppy origins

Just a brief presentation about how the idea of this game was born.

Posted by on

Hello everybody,

I am a software engineer with a great passion for videogames, and in the last year I have been working on this platformer game, hoping to produce something other people could enjoy.

So, long story short, the basic idea of supermoppy is to create a platformer game with a bit of combat souce and a side of puzzle solving salad. The character has been inspired by the nickname I had at the high-school (mop), and so the theme of "fight using soap" followed naturally. Starting by these basic ideas I have been brainstorming for a couple of days and came up with the 3 main mechanics of the game:

  • Supermoppy doesn't have arms, and figths using the strings of his hair;
  • The power of soap is strong in Supermoppy, so he cast soap bubbles to trap enemies and to interact with the world;
  • Based on his soap reserve, Supermoppy can cast soap spells to reach distant enemies or to cause some extra damage;

During a relaxing lake week-end, I felt so inspired that I drafted the class diagrams of the main system required to arrange the game mechanics.

Image 4Image 3


So I started coding in Unity, full of enthusiasm and ended up with a playable prototype. All fantastic, except for the fact that I had no art assets at all o.o

Thank to some good on-line tutorial, some drawing lessons I took during childhood, and the suggestions and advises of some professional artists contacted on the web, I managed to assemble the minimum assets required to replace the programmer art, and finally I could start the level design phase which… is still going on!

So, hope you can enjoy this game as much as I’m enjoying the development, and of course if you have any kind of advice, suggestion, or opinion, it’s welcome!

You can play a web prototype here: Dl.dropboxusercontent.com

Cheers,

SirLuke

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: