Just a quick update to share the new webGL demo featuring the first level of the story mode and the first map of survive mode.
I also made lot of improvements, from temporary weapons to improved art, from better audio to survive maps, each deserving a dedicated article that will come in the near future.
Meanwhile let me show you a couple of things I'm working on right now:
New enemy hit now is different from the melee attack, and a little bit cuter I think :)
The new melee animation, I tried to give the player a better anticipation of the incoming attack
Revisited look for the "unstable platforms": a better tremble animation, some particles to simulate an explosion instead of previous simple falling, and nice audio effects.
Testing some parallax foreground elements to improve immersion and depth feeling