Happy Valentine's Day! What a better way to celebrate than to talk about something we love, working on Super Wall Crash. Here's what's going on with the game...
Deployment and Testing
The biggest focus right now is testing the game on different iOS devices and completing all the 'behind-the-scenes' work with getting a game on the app store. Not only does this include things like testing with different resolutions and devices, but also includes a lot of stuff you might take for granted when submitting an app like promotional images for different screen resolutions, game trailers, app store game information, etc. The good news here is that we have had several builds submitted and tested through private TestFlight testing so all we need to do is iron out the last remaining bugs and we should be able to easily submit the game for first release!
Bugs
There aren't a whole lot of bugs that need to be fixed yet with Super Wall Crash. A few of the remaining bugs include issues with Twitter sharing, pausing when receiving a screen notification (like a text message), and some minor gameplay tweaks that aren't really bugs but need to be fixed to make the game feel better when you're playing.
Future Features
While we are finishing up the few remaining items for initial launch we still have eyes on the future of content with Super Wall Crash after release. Obviously with initial launch being on iOS devices our goal after launch is to get the game over to Android devices. At the same time there are some ideas being considered for new characters and levels that will periodically push out to the game (for free of course). Working up to an initial release is stressful so it's helpful to keep these ideas in the back of our heads so we have something to look forward to after launch!
Happy Valentine's Day!