SunAge is upon us - the solar system is dying. With Earth teetering on the brink of extinction, human Federals and mutant-gene Raak-Zun are battling for control of its dwindling resources. Then, into this savage conflict step the mysterious Sentinel, exploiting superior technology that opens gateways to an alien and resource-rich planet. An epic clash is set to unfold, and along with it the mystery of a sinister creature that lurks at the very heart of their troubles...
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The 1.08.1 patch from Vertex4. This patch includes a significant overhaul to the multiplayer experience, as well as some bug fixes and general improvements. See File/Full Details for more info.
Update 1.08 adds an entirely new multiplayer system with multiple enhancements designed to streamline your online gaming experience. This new update will upgrade the game to version 1.08 and is intended for both retail and online-purchased versions of the game.
Update 1.08 includes:
* New and improved multiplayer experience
* Expanded and optimized multiplayer interface
* Online in-game Chat Lobby
* Advanced Firewall Negotiation
* New UDP-based networking framework, "V4P" with lower latency and faster connections.
* Improved balancing for more strategic depth.
* Multiple bug fixes and improved overall stability
Full list:
[Balance Changes]
>> Federals
- Cougar:
DPS: 36 --> 30
- Liberator:
DPS: 32 --> 40
>> Raak-Zun
- Mutant:
Similar increase to Drone Fighter.
Primary mode power increased: ~ 18%
Secondary mode power decreased: ~ 12%
Supply: 2 (6) --> 3 (9)
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 200 P --> 300 P
Health: 450 --> 600
DPS: 12 --> 17
Splash: 6 --> 8
- Cultist:
DPS: 13 --> 16
- Scavenger:
Nitrium Cost: 150 N --> 250 N
Plutonium Cost: 250 P --> 150 P
- Scavenger Alt mode:
Increased flame dps.
DPS: 10 --> 20
- Incinerator:
Increased range and damage.
DPS: 10 --> 20
Range: +20%
- Spawn Freak:
Decreased cost, increased longevity.
Health: 6,400 --> 7,500
Iberium Cost: 2500 I --> 2000 I
- Spawn:
Increased damage and longevity.
Health: 350 --> 450
DPS: 5 --> 7
>> Sentinel
- Drone Fighter:
Slight increase in power (roughly 20%)
Supply: 4 --> 6
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 400 P --> 600 P
Health: 600 --> 800
DPS: 33 --> 45
- Gateship:
Slight reduction in power, still most powerful gunship in game.
DPS: 80 --> 60
Splash: 40 --> 30
- Skimmer:
Weakest basic-anti-tank unit, while also being the most expensive.
DPS: 10 --> 15
Splash: 5 --> 7
- Haymaker:
Primary and secondary buffed.
Plasma DPS: 2 --> 9
Toxic Grenade: Rate of fire --> +50%
- Drone Trooper alt:
Shield strength: 4 hits --> 6 hits
- Airblade:
DPS 500 -> 240
- Behemoth:
Alternate mode no longer heals Behemoth.
[Bug fixes]
- Fixed: Quick save & load - totally disabled in mp
- Fixed: supply cap override on client.
- Fixed: text & map clearing in joingame - lobby
- Fixed: Enhancement pod - modes on client
- Fixed: Cursor keys & backspace in Menu.
- Fixed: "has been defeated" messages in the beginning
- Fixed: Transporter - Queued disembarking
- Fixed: Remaining Building - artefacts on ground (client)
- Fixed: Blocked non-building areas after buildings have been destroyed. (client)
- Fixed: flickering in map-listbox in lobby
- Fixed: wrong base attack messages on client
- Fixed: laser damage (striking 3 units in max. again)
- Fixed: div. end of session - crashes
- Fixed: mp-client: Double session - receivings
- Fixed: mp-client: bomber & the like targetting doesnt crash the game
- Fixed: mp-crashes on using the droneships am.
- Fixed: occ. crash in the tunnels map after saving & reloading
- Fixed: Safe skip of intro-videos on codec-issues
[Improvements]
- Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)
- Added: New, Cleaner & Larger Multiplayer GUI
- Added: SunAge Multiplayer Chat Lobby
- Added: Firewall punchthrough
- Added: Master server up & running
- Added: Support for alt-tab -> game / server continues...
- Added: saving of gamenames
===================================================================================================
SunAge v1.07 - Change Log
===================================================================================================
- Added: AutoUpdater functionality.
- Added: Safe video skip on codec - issues.
- Optimized: Multiplayer-Client Unit positioning precision.
- Optimized: heavily reduced network traffic. Rework of the network protocol.
- Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
- Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
- Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
- Fixed: Snipers sliding when entering transporter.
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
================================================================================================
SunAge v1.06.3 - ChangeLog
================================================================================================
- Fixed: heavily reduced network traffic. Rework of the network protocol.
================================================================================================
SunAge v1.06.1 - ChangeLog
================================================================================================
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
- Added: Safe video skip on codec - issues.
===================================================================================================
SunAge v1.06 - Change Log
===================================================================================================
- Fixed: Mouse cursor hiding behind minimap when spectating a mp-game.
- Fixed: Squads not shown on minimap in Multiplayer games on the client side.
- Fixed: Lost Squad-Shortcuts when re-dragging a selection rect over a squad / partial squad.
- Fixed: Raakzun Mines didn't show resources.
- Fixed: Slight loss of Resource (Federals & Sentinel only).
- Fixed: Invisible but still active GUI (loadgame) - panes after a savegame has been loaded.
- Fixed: Buildbot could build / repair while in alternate mode.
- Fixed: Sometimes-freeze on single-soldier-grouping actions with commanders.
- Fixed: Liberator alt mode.
- Fixed: Skimmer alt mode.
- Fixed: BMR - lights remaining on ground after entering Harbinger.
- Fixed: BMR - building / repairing when in AM. removed.
- Fixed: Golgotha alt mode.
- Fixed: Cougar glitch when switching to AM and being on frame 31.
- Fixed: Shortcut-Selection (eg. W) of unbuilt units/buildings.
- Fixed: Corrupted Pathing after loading a savegame
- Fixed: Errormessage on saving: OPSID ... not found... - removed
- Fixed: sometimes crash when starting a MP-session after playing a campaign mission.
- Fixed: Squad-Shortcuts now also saved with savegames
- Fixed: Batchmode-glitch (last frame of the cursor = wrong icon)
- Added: Difficulty Settings for Campaign missions.
- Added: Improved "boxing" of units
- Added: Support for Laptops with “SpeedStep” technology.
- Added: Improved Formation-Dragging feature
- Added: Deconstruction of own buildings (via DELETE)
- Added: New standard handling for bomber-units (Icarus Bomber & Dominator) - units fly directly over
targets.
- Added: Better performing scrolling (128 MB - allocation used instead of 64 MB)
- Added: "S" stops squads IMMEDIATELY now
- Added: 3rd Mousehandling style added: "RMB Style(alt)" - Building placing by LMB / - RMB cancels
- Added: Whiteframe as clearly visibly border for the current viewport.
- Added: Instant squad reaction on commands.
- Added: increased squad-overlapping-tolerance.
- Added: Standard - Session Port set to 27960.
- Optimized: learning curve of the first 4 level.
Map specific:
-------------------------------------------------------------------------------------------------
- Fixed: The Tunnels: crash in line 1614.
===================================================================================================
SunAge v1.05 - Change Log
===================================================================================================
- Fixed: Ctrl+0-9 / 0-9 grouping glitch.
- Fixed: Glitch in Trinity where wrong .wav file was being played.
- Fixed: Selection-Shortcuts bug on clients when playing multiplayer.
- Fixed: “Load game bug” where in-game menu would disappear.
- Fixed: Surrender Window bug: had only Yes button under several circumstances.
- Optimized speed when bringing up save games for the first time.
- Sound & Music volume levels adjusted in some sequences.
- Medium font - replaced with font capable of special Unicode characters.
- Added auto refresh of save games-list.
- Added Menu-Fade-in sounds.
- Added connection-loss handling
- Added Chat - messages for defeat, victory, connection loss, session leave.
- MP-lobby says "closed" now, when session is already in progress.