A 3D aerial shmup that's choreographed to music. Substream is an abstract shooter where you battle the waves of attacking enemies. But it's not that simple, because space is wrapped. Enemies appear in multiple positions ahead of you, and your lone fighter ship is a squadron stretching off to infinity. Expect to be flanked by enemies that are right in front of you. Every level in the game has been animated with a different musical genre and the entire environment is dynamic. Terrain and scenery morphs and pulses with the rhythms, melodies and themes of the soundtrack. Substream is being developed for Windows PC.
Since the launch last week feedback has been generally positive. I'm working on a patch with some minor changes to the main menu and game progression which have confused people. There'll be a new aircraft selection screen which lets you choose your craft and give an indication of the difficulty level that comes with each one. (short version: ALTO, the transparent black one is weaker and harder to control than SONATA, the smooth silver one).
Additionally, you'll be able to get an collection of MP3s from the game soundtrack installed just by completing the game with either aircraft.
For more information, check out Substream here...
Progress report on Substream - a musical aerial shooter in development for PC.
I've been developing a music game that uses events and environmental animations that are linked to the game's soundtrack. The illusion is easily broken.
Substream is an aerial shooter animated to music. I've just released a new video and I'm working towards an even bigger trailer.
Development progress, new screenshots and initial feedback from testers.
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