"Dear Brother,
We have not seen each other for ages. I hope, you have not forgotten about me yet. In these decisive days, I am writing to you for you are more than my brother but you are also a friend and the person I can confide in. You must visit me and see with your own eyes the things that no one has ever seen..."

That’s how the whole thing starts. You come to see, but then you understand that visual sense is not enough. You come across sounds and soughs to fill your mind with indeterminate connections and elusive memories. The sound to penetrate through you, the music to guide you and prompt a solution. A new experience to pass through.

Sublustrum is a first project by Phantomery Interactive, the studio based in St. Petersburg. An astonishing psychological and detective quest game born from dark-ambient soundscapes combing the elements of decadence, steam-punk and retro futurism, with suspense and eerie touch.

A game to be seen – and a game to listen to. Sound is an essential part of the story, created for the game by Anthesteria project. But this distinctive music is not the only picturesque part of Sublustrum. Everything is unusual – especially, the visual style, the design and the plot, which gives you an opportunity to take an extraordinary voyage to the depths of human subconscious. Phantomery Interactive is to remind us again: the games are not just trade, and art is above all. Sublustrum is a significant event in the year of 2008, a game to move apart the limits of the genre, a promise to produce distinctly different impressions.

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