Starshard is a science fantasy tactical role-playing game with elements of procedural generation and stylised art inspired by JRPGs such as Final Fantasy Tactics and Disgaea. In addition to playing through an expansive storyline, players can battle their way through limitless procedurally generated fields, amassing resources, units, and a variety of hidden characters. On top of this, they can challenge other players to extended one-on-one battles taking advantage of the turn-based nature of the game.

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This week we made some progress towards getting all basic map features in the game. There are also a few new objects themed around primitive civilization.

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Hey everyone! This week we made some progress towards getting all basic map features in the game. There are also a few new objects themed around primitive civilization.

Let’s first take a look at this little map I made to show off the new stuff and then take a closer look at the details. Here is a zoomed out screenshot of it.

Starshard_SS_62

Civilization

As mentioned before there are some signs of civilization now. Namely we added basic roads to the game as well as lanterns, signposts and buckets lying around. In the future more stuff like this will be in the game including even small villages. Here are some close-ups to give you a better impression of the new objects:

Starshard_SS_84Starshard_SS_85

Tiles

As you might have noticed from the earlier screenshots we now have slopes. These tiles will be very useful to reach higher locations and often mark important strategical positions. For example check out this little hill:

Starshard_SS_86

Furthermore, as you can see the grass now grows on actual dirt instead of rock as it did before, which I might add is much more realistic for a forest.

So that’s it for this weeks update. It’s not the most exciting stuff but those are all important steps towards getting the map editor and map generation done so look forward to that.

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