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Post news Report RSS Week @ Code}{atch -- "Guns, Armor and Drills, Oh MY!"

In this week's edition of Week @ Code}{atch, we've got a great line up of Armor, Guns and a new Drill revealed. We also discuss some of the back-end changes and readiness for running in dedicated server mode.

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Hey All,

This week here at Code}{atch, we've got a few goodies for you. The programming team was largely split between working on some bug fixes, and implementation.

A few things we've gotten into the game this week, include work on simplifing the block system's renderers and colliders. Basically, what that entails is that when you place blocks in a row, they use one collider, as opposed to one for each block. This is an optimization that will help create a more sustainable gaming environment.

Aside from back-end optimizations such as this, we've also put a lot of work into dedicated server testing, getting it ready for mass-scale implementation. Sound implementation was also a big deal this week, a lot more sounds for the creatures, menus, drill and chainsaw were added into the game this week. The sounds for the guns got an overhaul, and they all sound big and beefy, and the breach charges have gotten a re-do as well. Power Generators will now work with the security system, so those on your friends list can link their stuff up to your power grid; provided they have the right access. (They're also getting sounds added). We've started work on armor this week, in terms of implementation into the actual game. It's pretty exciting the changes being made!

The Tier 2 Spec Ops Armor

And here is an example of the Tier 3 Guardian Armor:

The Heaviest of All Armor Classes: The Tier 3 Guardian Armor

I don't know about you, but I can't wait to see the armor sets in the game. I hope you all enjoy experiencing the new armor sets and how they affect gameplay, very soon! The player armor is also going to be customizable, in that you're not limited to wearing a full-set of armor. You can pick and choose different pieces from different sets and move forward from there. Also, we've remodelled the guns to create a larger variety of them, and a sense of progression. The first couple guns are seen as "Rusty", and are good 'ol trusty rifles, as opposed to high-end, shiny, modern technology that will be available to players further down the line.

Starting with the Assault Rifle:


And here it is in-game:


Also, we've got the shotgun added in for you all:


This thing is an eight-round, quick-reload, room-clearing BEAST. You come across this thing in game, and you won't even have time to be sorry:


One last thing that players will be able to enjoy has to do with something quite signature to the game. The drill. As you all know, there are now tiers of drill available, and because of that, each new tier of drill is going to have a unique model, giving each drill a distinct look and feel.

Without further ado, we're introducing...The Titanium Drill:


How sweet does that look? I can't wait for you all to be able to see all the new drills in action. We felt it was important that if the drills will have different abilities, that they have different aesthetics to reflect that.

This has been your Week @ Code}{atch update, and I hope you all have a wonderful weekend ahead of you filled with mirth, joy and loads of gaming!

Thank you,

-- Will - See more at:


That Spec-Ops armor is fantastic!

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