In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.

Description

This is Juno Eclipse from Krome Studios Force Unleashed fully rigged and animated, and ready to be used in Empire at war! To use it you just need to edit the games xml files! Feel free to use, just please give proper credit!

Preview
Juno Eclipse
Post comment Comments
Warper243 Author
Warper243 - - 239 comments

In regards to the troll going around and dropping 1 out of 10 review bombs on my addons, you are a coward who doesnt even have the guts to post a comment as you just trollibg to troll. Get a ******* life and touch some grass review bombing coward.

Reply Good karma+4 votes
Guest
Guest - - 692,833 comments

Good model, I think it's the first Juno model I've seen for the game, hopefully at some point you can fix the part of the shoulders which is the part that always looks a bit strange in the models but I guess it's because of the animations

Reply Good karma Bad karma+1 vote
Warper243 Author
Warper243 - - 239 comments

The shoulder issue i agree with. Its quite hard to get them to look "good" with the vanilla skeletons/anims (its easier with armored units like storm or clone troopers whose pauldrens could be used to hide the shoulders). It wouldve made it eaiser if alamo format allowed verts to be affect by 2 bones as that wouldve smoothed out the shoulders.

Reply Good karma+1 vote
Guest
Guest - - 692,833 comments

I know almost nothing about models, I only know how to use them but I think that for this type of models that are only one unit, heavier animations could be used so to speak, as well as some units can be seen inside the BC mod, I understand that doing that Functional models with animations of this type can overload the game but I think there wouldn't be much of a problem if they are cases of unique units, even so I don't know much about the subject and it could be more difficult than it seems to do that.

Reply Good karma Bad karma+1 vote
Kasderan
Kasderan - - 73 comments

The game can handle complex animations with little problems, in Remake we use a set of custom animations for a large portion of our infantry, they are very smooth, with small imperfections.

Warper is right that the vanilla skeleton and animations are just hard to work with, and often look quite wooden

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Juno Eclipse has not been tagged yet.