The clones battle against the droid army alongside tusken raiders.
**Disclaimer** This is not my mod! I am uploading this for archive purposes.
Original Readme:
Tatooine: Tuskencamp
Created by Pinguin/Aman 6th June 08 - 8th September 09
Map experience may change during online play. Really.
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|1. Installation |
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(* = your drive name)
Move the "GameData" folder to *:\Program Files\LucasArts\Star Wars Battlefront II\
When it asks you something, click on yes. THIS WILL NOT REPLACE ANYTHING!
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|2. Uninstallation|
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(* = your drive name)
Remove the "PTC" folder from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Remove *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\DES
Remove the "repnon1dot2.lvl" file from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep
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|3. Credits|
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(No specific order)
RepSharpshooter - Meshtool
Hebes24 - Orbital Attack Beacon
Caleb1117 - Under-Handed Chaingun
Skyhammer_216 - Force Rapid (ODF only), Force Bomb
PVT Parts - New effects and textures
wazmol - Magnastaff model, CIS Sniperrifle model, CIS Shotgun model
Dragonum - ARC Rifle
AceMastermind - Reversed Saberhilt, Grievous with Cape, Magnaguard with cape
Mars Marshall - Magnastaff Sounds
SoM3 - DC-15s Blaster Carbine
Gametoast.com - A lot of modding help and being a great community
Ravensoftware - CIS Shotgun Fire sound, Vibroblade sounds
psych0fred - seismic bomb effect
MandeRek - Models
T3RM1N4T0R - Models
Darth_Z13 - CIS Sniperrifle sound
Crazy_Ewok - Hex-Editing the cape for Hosk Keral
junglewalk.com - Sounds
aad.gov.au - Sounds
Zerted - LUA Scripting help
Conversionpack - KotOR modes
Epm01 - Betatest #1
NullCommando - Betatest #1, Support
Andeweget - Betatest #1
Moonwolf - Betatest #1
Grev - Betatest #1
Joups - Betatest #1
ARC_Commander - Battlefront Extreme mode
fai222 - SFOR Republic Carbine (REP Shotgun)
smove - Betatest #2
Der_Nachtfalke aka ShockWave - Betatest #1+2, alot of support
DarthD.U.C.K. - Animations, textures, like 100 models + model edits and being a great partner while working on this map, THANKS Duck! =D
Bugs? Comments? Questions? Any feedback is welcome.
E-Mail: elpingu (AT) web (DOT) de
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Tatooine: Tusken Camp is a good, lively map - with interesting bespoke(?) leaders and abilities. It is also compatible with the BFX mod (allowing for KOTOR). It's also the only Battlefront II map where I've come across a form of laser tag!
On the minus side, there's only 4 Command Posts - which seems too few for a map of this size. And they are all in the open. Perhaps a 5th, unclaimed-at-first, CP could've been placed on the middle of the Kashyyyk platforms. Maybe a Sarlac pit too. But the main problem is that the attackers have an uphill battle against both the Tuskens and the defenders! Also, the AATs have modified weapons, and are actually weaker for it! The attacker:defender ratio needs to be set at around 2:1 to provide a fair fight. A shame there's no GCW era for this map. Nevertheless, try it if you like what you see and hear of it!
I remember there being a laser tag era that was supported for several maps, I'll see if I can find it and archive it as well.
You know it's an old map when there's no one in the credits that I recognize
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