Legions of infantry, tanks, artillery guns and more await your command. Take up arms under the Stars & Stripes, Iron Cross, Hammer & Sickle, or Union Jack, then command your troops to brutal victory. Hundreds of units, custom maps, deep and fast-paced real-time-strategy play. The scale? Epic. The gameplay? Intense. The cost? Zero - Spring: 1944 is not a "mod" of a commercial effort, but a from-scratch game developed using the open source Spring Engine. In terms of other modern RTS - Spring: 1944 is the golden mean between Supreme Commander and Company of Heroes.

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Prokhorovka_1944
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Description

A new map from M_26_7, his description follows:

The Battle of Prokhorovka took place in 1943 and was one of the most pivotal battles during the Kursk offensive, the largest tank battle in human history.

Unlike Road To Rome, this map was made specifically with tank combat in mind and as such is brimming with open fields, contrasted by high-density forests and other obstacles, which create a patchwork of terrain which, hopefully, will allow for interesting non-linear battles, with opponents maneuvering tank groups around these natural barriers trying to flank one another.

It's also the first map I've made which makes wide-scale use of custom terrain, particularly trees, a lot of which were made or modified to be used in Spring: 1944 maps. The diversity of the plants and trees, I feel, adds a lot to the overall look of the map, although such beauty comes at a hefty cost as cpu power will be extremely important. I've tried to cut back on the overall number of features in light of this while keeping their tactical importance.

Check out the video in the most recent newspost for some ingame action on Prokhorovka!