As an agent of electronics, it is your goal to make sure no malicious software enters cyberspace, and to eliminate the threats that are currently present. Today you've got a call from a studio; one of their audio engineers has noticed their equipment has been infected by malicious software. It is your duty to destroy the evil code. You will have to try and destroy (zap) the enemy cyberships with your laser from within your own cybership. The enemy is a quick learner however, and adapts to the music which is currently flowing through the studio's equipment. It's movement and shooting behavior will follow a well crafted and highly advanced algorithm which uses statistical data on the frequency levels on the music. In order to have an idea on how your enemy will behave, you will be given a 3D terrain spectrogram to see what's coming up. The game will be free, open-source, multi-platform and the entire AI will be open to modification by the means of scripting.

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