A mix of an ARPG core game in combination with an interesting TBS/4x experience. No hard mechanics. Just fun!

Report RSS New inventory GUI

The new look for the inventory and character sheet GUI windows.

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After finishing with the pause system previously stated, now I can show you the first look of the new character sheet / inventory window we will be able to play with.

It is a clean GUI, sleeker than the last -I think so!-. It fits perfectly with the theme of the game, giving a feel from the sci-fi of the 80s. I tried to make something that gives as less confusion as possible, because I always felt bad when looked other games with a confusing or too abstract GUI. I prefer to follow a more "classical" path, "a la Diablo", and all its spiritual successors. In short, no new "inventions" for the inventory. No really needed.

This week I will begin the implementation of this GUI to the game. Nicer features will be added thanks to the engine, like holographic effects.

More news coming soon.

Please click here for a bigger image.

Comments
susoboiro
susoboiro

ey! esta wapo! supongo que en ese espacio ira una vista 3d de la nave no?
supongo que con el raton se girara y tal no? si no...MU MAL! XDD
buen trabajo! a seguir a este ritmo!

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nzaden Author
nzaden

En efecto, allí va una vista 3d. Lo que pasa que como esta imagen es directamente una ilustración (no in-game), colocar allí la nave tal cual no lo vi necesario.

Se podrá rotar con uno de los ejes del gamepad. Para el ratón, mi idea es usar la ruedecita. Esto lo tengo pensado así porque veo práctico poder rotar la nave cuando quiera sin tener que desplazarme hacia su ventana.

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