Newest version of Space Pirates (pre alpha).
What are the highlight?
+ a new starmap which spawn sover multiple screens
+ rewrote the enemy AI
+ Added an own ship with a new shop and a contract system (sidemissions)
+ A lot usability fixes and polish
-- Key Controls: --
Move: W,A,S,D
Fire: Arrow keys
Select: Space
Esc/Save/Back: Esc
or custom Keys
-- Gamepad Controls: --
Configure under settings
What are the highlight?
+ a new starmap which spawn sover multiple screens
+ rewrote the enemy AI
+ Added an own ship with a new shop and a contract system (sidemissions)
+ A lot usability fixes and polish
-- Full changelog for version : --
+ General
+ Fixed planet BUG which froze game
+ Improved goal UI (current story goal is shown in starmap, before level; same for contract goals)
+ Added SAVE menu to starmap (press ESC to enter)
+ Added fullscreen at start
+ Added controller support and settings screen (still buggy with some controllers)
+ Star map
+ Expanded star map (now multiple screens tall) and reworked art
+ Replaced star map fog with an auto connecting tiled fog (was actors before)
+ Fixed and integrated mystery locations on map
+ Access own ship from starmap to enter shop or contract terminal
+ Reworked communication system (new scan function, hail, engage and avoid)
+ Fixed all encounter collisions in star map (work now properly)
+ Added worm holes which teleport ship long disctances
+ Added colored background for starmap
+ Added idle animation for player ship
+ Added directions arrows for contract locations when they are off screen
+ Added directions arrows for main levels when they are off screen
+ Enemies
+ Advance AI of most humanoid enemies
+ Added "call backup function" - a special enemy type will call for back up from outside of the level if attacked
+ added sniper enemy (needs to be advanced)
+ advanced robot boss (more projectiles)
+ fine-tuned small slimers (moving and damage)
+ fixed ship repair costs
+ added sound when aliens die
+ advanced alien queen (projectile) adds slime where ever hit which slows player down
+ Levels
+ Reworked and embedded story level 0, 1, 2
+ Advanced Hidden relic mechanic (buy a scanner)
+ Reworked slicker main interface (only one weapon slot) and shifted inventory
+ let fuel console explode on hit
+ Improved performance a lot (switched from Box2D to Simple Physics)
+ Modified tile sets so they can be bombed away (the ones with cracks)
+ Fixed/reworked fire spreading and furniture system (every furniture can now burn)
+ Every box/furniture is a box which now hides rewards (excluding tables and chairs)
+ new obstacle type "fire pit"
+ new tile "slime" included which slows player down
+ space helmet gone when player dies in space
+ added big usable laser gun to modify level structur
+ Reworked phase when complete level blows up
+ Dropshadows of enemies diappear when dying
+ New own ship with contract and shop terminal
+ New art and animation
+ new shop with weapon and ship upgrades
+ contract console: finish contracts to get more resources from a pool of 18 randomized contracts
+ Weapons
+ New weapon carry system: only carry one weapon a time and drop carried gun when picking up new one
+ Weapon placed in level: pick it up and leave carried weapon
+ Weapon rack on own ship: Pick a weapon
+ Added weapon pick up sound
+ added new flamer weapon
+ added new shotgun weapon
+ Fixed bugs:
+ random ships aren't random anymore i.e after they are pillaged, they continue their journey (removed "LOOT ship sensor NEW 1" from starmap)