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I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.
A view of the still-unfinished SAGE demo level, at 6.25% of normal resolution. It's not quite turning out the way I wanted it to, but there's not enough time to go back and rework it.
Current workspace for the level is 19240 pixels wide by 7096 tall. The level you see there takes up roughly 75% of that space.
Cool. Cant wait to play. Reminds me so much of my childhood and the orignal sonic.
wow.looking good.