Solar Purge Update 0.6.4 is now available on Steam! Holochamber 2.0, New Unique Weapons and Perks, Achievements and more!
Posted by hitscan_josh on Apr 12th, 2024
ACHIEVEMENTS
We have added the first 3 official achievements to SP! More will be added throughout Early Access!
Exterminator – Kill 100 Bugs
Skilled Hunter – Kill 100 Beasts
If It Bleeds… Kill 100 Aliens
HOLOCHAMBER ARCADE 2.0
Holochamber Arcade Overhaul
Holochamber has underwent a major rework to allow for more dynamic gameplay
Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer
Missions have been reworked and integrated into the core gameplay loop
HC - Gameplay
NEW: Domain Transfer – Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
Functions provide passive boons to the player that affect their gameplay experience
The first Wave of each floor will provide a regular Function
The third wave of each floor will provide a strong Function with a small trade-off
Elite enemies no longer grant bonus floor progression
SuperArmor’s damage resist reduced from 50% to 30%
HC - Missions
NEW: Plunder Protocol
Items will drop from enemies and players must acquire enough of them to complete the weave
NEW: Uplink Protocol
Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave
NEW: Elite Slayer
Defeat a number of Elite-tier enemies with heightened aggression to complete the wave
NEW WEAPONS & PERKS
NEW Unique Wolf “OVRKL” Rocket Launcher
Rapid Fire Perk
Full Auto Perk
Big Mag Perk
NEW Unique Nazuna "Kaiju" SMG
NEW Perk "Ranger"
Use the targeting laser to switch firing modes between SMG and DMR
NEW Perk "Regen"
Slowly restore HP over time
NEW Unique Nazuna "Renegade" Combat Shotgun
Gut Punch Perk
NEW Perk "Super Shotgun"
Use the targeting laser to switch between Combat and Slug firing modes
IN DEVELOPMENT
NEW "Post-Campaign" System
Procedurally generated levels for post-campaign play
Face high level enemies and earn unique weapons and loot
Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
Check out our next Livestream for a sneak peek and more release details!
Economy Updates
The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
These new kiosks will allow for more character and stat customization options
Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
A New rare currency "Tessera" is being developed and will feature both in Campaign and Holochamber
Rygar Part II
Players will explore underground research facilities and face brand new enemies
We will introduce the next weapons manufacturer
Watch our next major update Livestream for further news!