Hello, everyone! We are updating our news with the latest devlog. Take a look on new screenshots, *.gif files and screenshot-compilation as well as full description of works which have been performed for this week.
Screenshots and GIFs
* drones are around enemy ship
* drones are flying out from Sol-Ark
* anti-missile machine-guns
* thermal decoys, shields and dusty veils
* fire extinguishing
*these are Sol-Ark with two connected asteroids and the anti-missile machine-gun which is shooting at enemy's torpedo. And this is not what you've thought ))
Compilation of fresh screenshots
* Music - Main Sol-Ark theme by Eugene Gulyugin
List of performed work:
- These bugs were fixed:
- With incorrect deletion of sprites from a visualization level which uses the GPU;
- With incorrect scrolling of sprite’s textures which are visualized by the GPU;
- With incorrect rotation of round sprites which are visualized by the GPU;
- With error of oxygen level calculation in dynamically created locations;
- With frame changes for a sprite’s animation which is visualized by the GPU;
- With impermeability parameter for closed doors;
- Error with gathering resources by using a mouse;
- Error with the space background visualization in a few game menus;
- Other bugs;
- Planet visualization is now performed by the GPU;
- Object “battle drone” was added, its operating algorithm was created;
- Ship management buttons on the local space map level are grouped in appropriate drop-down lists;
- Ability was added to link ship management buttons with appropriate hot-keys;
- Oxygen level parameters were added for locations, as well as the algorithm for changing oxygen concentrations, oxygen leaks, and its indicator on the micromanagement map level;
- A correlation algorithm was added for the dynamic impermeability parameter of ship sections in accordance with the damage level of the map’s tiles and from opening and closing of doors;
- GPU visualization algorithm was updated for sprites;
- Sprite for visualization of object “thermal decoy” was added on the local space map level, its animation was added as well;
- Sprite was changed for visualization of object “dusty veil” on the local space map level;
- Sprites were added for objects of technics “automatic deployment of thermal decoys” and “launching the dusty veil anti laser system”;
- Algorithm was added for compact packing of separately loaded images into textures;
- Ability was added to select one object from other objects on the same map tile by using the mouse;
- Scheme for dividing locations into a few separate sections was completed to provide a correct operating algorithm for changing oxygen levels in those sections;
- Work continues on a scheme for visualization of map tiles by the GPU;
- Images for Medic and Technic were added in the crew menu;
- Work continues on content of the demo storyline; narrative scenes are written with details, as well as alternative scenarios and dialogues;
- A little boy was born in the family of our compositor (Eugine Gulyugin). Our congratulations for parents.
Check our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
The game looks really interesting! Tracking!
-Tim
Thank you, Tim! We deeply appreciate your support!
This looks more and more better.
Thanks, Eugene! This is your merit too!
Congrats to the baby makers! You guys are in for a treat :)
Free Advice : First year and a half are cake! After that all hell breaks loose. Also this might help Amazon.com
Hey, Alex! Thank you for your assistance. I'll resend your advice for our happy father! I have three children, the youngest daughter is only 7 months old, so I fully understand what do you mean!))
wow
Thank you!)