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A quick update on our new art assets including background art and tilesets

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Replacing placeholder assets and seeing a project start to take on its visionary form is one of my favourite moments as it brings relief and a huge sense of progress. It also serves to give everyone in the team a much clearer vision of the end product and help solidify the teams efforts as the final issues, bugs and features are rounded out.

Our background art is an beautiful rendition of our imagined 'Slime Kingdom'. We believe it captures the light and whimsical feel we envisioned.

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As an extra touch we wanted to subtlety bring this fairy tale land to life. We had our artist add an animation to the image foreground so that the grass and plants sway in the wind and in the background clouds majestically sail through the sky. The UI has also been brought in line with the slime aesthetic with custom buttons and a new font.

Fan blocks

Fan 1


Grassy Ground

floor extra grass


Pointy Spikes

spikes 1


Wall Blocks

wall 1


The tile-sets for the level structures had two main requirements, to clearly contrast with the background art to reduce distractions and for each tile to be distinct from each other for clarity. The end product look fantastic and works well with the backgrounds warmer palette.

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Thanks for having look. More updates soon as we ramp up for our imminent launch.

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