Slaves of Magic is a fantasy turn-based tactical RPG in which you have to lead the resistance against the invaders. You will have to find ways to slow down their forces, till you can learn their most powerful weapon, the use of elemental magic, and turn it against them. The game will have a strategic and tactical layer. On the strategic side, you will have to find and decide about missions against the invaders, handle, and research your troop's equipment and skills. On the tactical layer, you will have to guide your troops to reach their goals in a unique delayed turn-based combat.

Post news RSS Combat rework patch is out!

The new combat rework patch is out, which not only changes the way combat works but includes a ton of quality of life and graphic improvements!

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I'm super excited to announce that the reworked combat system patch is released!

In a nutshell, the new combat system core is a traditional-turn-based system where initiative decides the order of the units. The twist is that a turn consists of 2 phases. A movement phase and an attack phase. This heightens the importance of maneuvering, as everyone can move before any attack can happen, making melee combat more dynamic.

While the combat system rework is the star of the patch, but it isn't the only thing that changed. We added a lot of quality of life features like zoom and reworked character sheets and character hud for better readability.

Plus we added a few eye candy as well, with dynamic fog of war, reworked sprites, and animations, which improved the overall visual quality.

Here is the release trailer:

So give it a go here, and share your opinion with us what do you think of the changes.

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Slaves of Magic
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Amethyst Dreamers
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