First-person arcade shooter, a love-letter to '80s coin-ops that challenged the player in abstract ambushes of light, sound and score. Inspired by classics such as Robotron 2084, Battle Zone and Tempest, the first-person perspective is a fresh take on oldschool blasting that should keep it fresh.
An introduction to the development of SLaVE, and description of the inspiration behind starting and choosing an engine.
developer diary 1
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