How do you balance a war between towns without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a thriving landscape of villages against the threat of bandits and mythological powers? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Your task is to build and populate the floating continent of Luminith. You can create -- but not control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense. (As one example, Heimdall's horn causes everyone standing outside to drop dead.) Your task is to keep both factions alive until The Master calls you home -- but this is harder than it sounds. Bandits, along with periodic Woes add to the variety of challenges that you'll face in any given game. Every game plays out differently, and you'll need even the craziest of your powers in order to survive.

Report RSS Skyward Collapse 1.401-1.402 Beta "Bandit Suppression" and "Man The Defenses!"

A couple of new beta updates following the big 1.4 beta update. They add the final new features that were to be implemented as part of 1.4, but slipped. Also, plenty of balance tweaks (specifically focusing on Bandits) and bug fixes.

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Skyward Collapse 1.402 Beta "Man The Defenses!" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the 1.4 line until the week of July 29th, when we'll do an official release called 1.5. A lot is different here, so we want to make sure and give this time to mature before we put this out to everyone.

This one is the second release of the day, and probably the last until Friday unless something drastic happens (tomorrow is a holiday here in the US).

This release has the remainder of the gameplay features that I'd wanted to get into the 1.4 line, but hadn't had time for before. Both of these features are heavily defensive-oriented.

The first lets you put garrisons in your military production buildings and your town centers, which makes the placement of these suddenly relevant. And it makes yet one more thing competing for your currency resource.

The second makes flowers actually useful now, by giving them the ability to add auto-heal on buildings in their towns. This again is quite useful if you're not wanting your structures destroyed (often you are). This isn't going to save you from the sorts of heavy-hitters who come over and stomp a building in one or two hits, but it will build your towns back up after they take some glancing blows, making it harder to wear down a well-defended town through accidental attrition from non-siege units.

Of course, both of these compete with existing things for your resources. The upgrades compete for your currency, and the flower gardens compete for your AP and the space in your town (and, to a lesser degree, pottery; but that's easier to come by, relatively speaking).

There are a couple of other fixes and tweaks in here, too.

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Originally posted: Arcengames.blogspot.com


Skyward Collapse 1.401 Beta "Bandit Suppression" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the 1.4 line until the week of July 29th, when we'll do an official release called 1.5. A lot is different here, so we want to make sure and give this time to mature before we put this out to everyone.

This one is small but valuable. Basically, the idea of this release is to tune up the balance from the first in the 1.4 series. Lots more of this will likely be needed, but for now this should really help with the early stompings by bandits in the age of man. ;)

Originally posted: Arcengames.blogspot.com

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